Playtest 25/10/2023
Tombworld (WIP) » Devlog
Well, a lot happened recently so making current version took more time than a week.
Bugs fixed:
- Player no longer "vibrates" around target point.
- Game no longer crashes when user tries to exit to menu? I didn't change anything but the bug is not there anymore.
- On prologue, if player clicks before the whole text is shown, the text will appear instead of changing scene.
Stuff added in this playtest:
- Player stats and character creation.
- Some unexplored fog. In final version it will cover the whole map.
- Dialog system and some example dialog.
- Player walking animation. I'm not satisfied how it looks so it will probably change in near future.
Stuff to add in the next playtest:
- Combat system.
- Ability to explore locations.
- Maybe some location which will appear in the final version.
Next version will be the last of An Early Development Edition. After that a new phase, A Slightly Less Early Development Edition, will begin. Almost all basic game mechanics will be ready and I will be mainly adding stuff which will appear in the final version.
Files
Tombworld-playtest25102023.x86_64 73 MB
Oct 25, 2023
Tombworld-playtest25102023.exe 74 MB
Oct 25, 2023
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Tombworld (WIP)
Only clear sky, god's providence and scorched sand up to the horizon.
Status | In development |
Author | NEOROMANTICISM |
Genre | Role Playing, Adventure |
Tags | 2D, Godot, Indie, Retro, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- Playtest 23/01/2024Jan 23, 2024
- Playtest 06/10/2023Oct 06, 2023
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