Playtest 23/01/2024
Tombworld (WIP) » Devlog
Bugs fixed:
- Centered pop-ups
- Language error fixed
- Psionics description in stat choosing no longer overflows
Stuff added/changed in this playtest:
- Combat system which ultimately will be scrapped in the next version. I have better idea for it, but I decided to release a new playtest now to check for bugs
- Changed colors for player for better contrast
- Showing-up animation for dialog lines
- Dialog window shows also player's last response
- Removed confusing exits from popups
- Changed "Proving Grounds" into "Grave of an oracle"
- Rewritten existing dialog
- Aligned prologue text to left and added line breaks
- Changed texture for "Grave of an oracle"/"Proving grounds"
- Added fade-in animation between scenes.
- "Grave of an oracle"/"Proving grounds" now disappears after entering
- Added X-es to close menus
Stuff to add in the next playtest:
- The Real© Combat System™
- Maybe finally some sounds
- Some location which will appear in real game?
Files
Tombworld-playtest23012024.exe 75 MB
Jan 23, 2024
Tombworld-playtest23012024.x86_64 76 MB
Jan 23, 2024
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Tombworld (WIP)
Only clear sky, god's providence and scorched sand up to the horizon.
Status | In development |
Author | NEOROMANTICISM |
Genre | Role Playing, Adventure |
Tags | 2D, Godot, Indie, Retro, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- Playtest 25/10/2023Oct 25, 2023
- Playtest 06/10/2023Oct 06, 2023
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